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Franca Framework: C# language framework targeting .NET and JavaScript

Franca Framework testing screenshot I’ve long had two frameworks to make games with. One is my XNA/.NET personal code library, sweeping and extensive and super useful for all sorts of tasks. The other...

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Franca Framework: fun with random number generation!

When I make games I make a great deal of use of procedural generation. This relies on a random number generator that, given the same seed, will output the same random numbers. The first thing I did,...

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Cross-platform GLSL shaders tutorial (OpenGL + GL ES/WebGL)

Just a quick post to help people who might be having the same issues I was; using shaders written for OpenGL ES (or WebGL) in a non-embedded OpenGL environment. Say you have a simple vertex shader:...

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What is Franca Framework?

Recently people have been asking me what the heck I’m working on, how it works, and why I’m working on it. So I figured I’d do a blog post reintroducing the Franca Framework! If you’re into cool tech...

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